Skip to content

Blue Planet Player's Manual Evaluation - Insightful Assessment of the Blue Planet Game

Experience the brilliance of Blue Planet, a game like no other in the realm of gaming. This review was initially published in Games Unplugged in February 2001, and later republished on RPGNet on May 22nd, 2001.

Blue Planet Review - Comprehensive Guide for Gamers: A Review
Blue Planet Review - Comprehensive Guide for Gamers: A Review

Blue Planet Player's Manual Evaluation - Insightful Assessment of the Blue Planet Game

The Blue Planet Role-Playing Game is making a splash with its second edition, bringing two core rulebooks - the Player's Guide and the Moderator's Guide - to the table. These books cover the same material as the first edition rulebook and the Archipelago supplement, providing players with a comprehensive guide to navigate the game's rich and creative science fiction world.

The game's setting, Poseidon, is a blue, oceanic world set in a future where Earth has been torn apart by natural and manmade disasters. This diverse universe draws from various science fiction genres, including high adventure, cyberpunk, post-cyberpunk, hard SF, and space opera, offering a multi-layered approach that allows players to choose which genres to emphasise in their own campaigns or to take a rich synthesis of the entire gestalt.

The Player's Guide contains all the rules, while the Moderator's Guide delves into the world details, providing a wealth of information for Game Masters to create immersive and engaging campaigns. The Synergy System, a new rule system, replaces the one from the first edition, offering a refreshing and well-done handling of non-humanoid intelligence and the allowance for playing non-humanoid PCs.

The Synergy System is a limited dice pool system with a standard combat extension and a simple, realistic wound system. Character creation in this system is accessible yet dynamic, with varying power levels, character packages, and shortcuts. Aptitudes in the Synergy System focus a character's role in a campaign in a realistic and flexible fashion, while the Attribute/Aptitude/Skill dynamic represents a character's natural talents, learned abilities, and areas of excellence.

The Synergy System is capable of handling a wide variety of needs and wants, providing a number of different campaign structures such as GEO Marshals, Incorporate agents, illegal poachers, native activists, and treasure hunters. Elements throughout the character creation system aid but do not restrict, ensuring a seamless and enjoyable experience for both new and experienced players.

As for the third edition of Blue Planet, currently there is no publicly available information about its status. Crowdfunded projects like this often face varying timelines for production and delivery, so for the latest and most precise status, it is recommended to check the project's official Kickstarter page, its publisher’s announcements, or community forums related to Blue Planet.

Blue Planet has been praised for its smart and innovative approach to role-playing games, as evidenced by its positive reviews in Games Unplugged (February 2001) and its republishing on RPGNet May 22nd, 2001. Whether you're a seasoned role-player or new to the tabletop RPG scene, Blue Planet offers an engaging and immersive experience that will keep you exploring the depths of Poseidon for hours on end.

In the vast, diverse universe of Poseidon, where Blue Planet Role-Playing Game transpires, players can craft their home-and-garden, tailoring their role-playing campaigns to highlight genres such as high adventure, cyberpunk, and space opera, resulting in a unique lifestyle immersion within the game's depths. The Player's Guide, a cornerstone of this experience, offers rules and character creation tools, while the Moderator's Guide provides invaluable details about the world, enabling Game Masters to weave home-and-garden details into their campaigns, resulting in an immersive and engaging lifestyle for players.

Read also:

    Latest